Basic game modes

Cannon

The goal of the cannon game is to push the field cannon to a given position (typically under the bridge between buildings 4 and 5) and keep the cannon in that position under control for a set amount of time. Next, you need to get a Roman candle or candles for the cannon, which are hidden in various places on the playing surface. To successfully complete the task, it is necessary to shoot the found pyrotechnics from the cannon.

Rush

One team defends, the other attacks. The buildings to conquer and their order are determined. Once the attacking team captures a given building, they can move on to the next. While the defending team can occupy the captured building, the attackers can continue to focus on the next one.

Mortar fire

Roman candles are hidden around the field, typically near the center, where the teams clash the most, which serve as mortar shells, and both teams have the task of finding them and detonating them from one of the two „mortars“ that are in the more exposed part of the field. The team that detonates more mines (candles) wins.

Conquer

Several flagpoles with flags in the colors of the teams are spread around the field. Players are tasked with having their team’s flag flying on as many flagpoles as possible at the end of the game. So the team with more flags at the end of the game wins.

Bank

A game for three teams. Two rival mafia families compete for gold bars stored in a bank vault. A police team is drawn into it, trying to defend the bank. However, even police officers can have a bribed individual among them who has a hacksaw with which it is possible to open a safe with gold. There are no limits to the imagination here, and it is not uncommon for two teams to team up against a third in an attempt to win.

MultiTask

It is a multitasking game. There are multiple tasks in one game such as flags, cannon, mortars, gold bricks, stretcher and more.

Generals and Agents

Each team has a general who hides somewhere on the playing field. The task is to find the enemy general, capture him and take him to your respawn. The general can defend himself with a pistol, but in a hopeless situation (that is, when he has no player from his team around him), he surrenders. His team can still try to catch him on the way to the enemy respawn, but that chance decreases with each step. This also includes agents who are selected by the general and can wear the armband of the enemy team. They only have one life in disguise and then they come back as just their team.